Senior Sound Designer //
Iron Man
Year: Present
Developer: Motive/EA
Senior Sound Designer // skate.
Year: 2021 - Present
Developer: Full Circle/EA
Domain audio lead for skateboarding, character foley, and presentation
Field recording, sound design, editing, and implementation
Created and contributed to technical audio systems (Frostbite)
Defining asset standards and structure for the audio team and review of junior artist work
Sourcing/vetting and working with with external partners
Cinematic SFX edits, surround mixing, and implementation
Haptics protype, design, implementation, and balancing
Cross-domain collaboration (UI, Gameplay, Activities, Cinematics, Worlds, etc.)
“...there are a couple of true strengths – the first of which are the sound effects...Skate absolutely nails its sounds.”
“...the sound of the skateboards is phenomenal.”
Senior Sound Designer // FIFA
Year: 2015-2021
Developer: EA Sports
Sound effects recording, editing, design and implementation
Cinematic editing, surround mixing, and implementation
VO recording, direction, and motion capture audio supervision
Responsible for studio and stadium crowd recordings
Creation and management of internal sound libraries and data structures
“Much of what makes FIFA a consistently strong performer in the presentation area is the solid sound design. ”
“There are some legacy strengths that shouldn’t be taken for granted ...audio presentation is another example of a consistent strength.”
“FIFA’s atmosphere and presentation are stellar”
Atmospheric Audio Project
Year: 2020
Developer: EA Sports, Sky Sports, BBC, Media Pro
Created dynamic crowd audio playback system for TV broadcasters
Supported +200 matches for La Liga and English Premier League, with no technical issues or faults
Improved viewership watch times and ratings
Created content review system with external contractors and help train broadcast operators
Awards:
SPIA 2020 Sports Technology Innovation of the Year
“...it is a testament to the sound design that features in FIFA that it is being used for this cause.”
“80-85 positive viewer ratings for matches with virtual crowd audio”
“55% of viewers that started a feed without crowd audio switched to (and stayed) on a feed with virtual crowd audio within 3-15 minutes.”
Technical Sound Designer // Biidaaban
Year: 2018
Developer: Door Number 3
VR development
Sound design and implementation
C# scripting
Music implementation
Overall mix and tuning user flow
Awards:
Tribeca Film Festival: Official Selection - Storyscapes
Canadian Screen Awards: Best Immersive Experience
LA Film Festival: Official Selection
Sound Designer // Need for Speed
Year: 2015
Developer: Ghost/EA
Sound design for UI and animation elements
Implementation for various in-game props/objects
Bug fixing and late development polish
Archiving vehicle recordings and creation of asset management system
Car engine creation and implementation with proprietary tools