Senior Sound Designer //
Iron Man

Year: Present
Developer: Motive/EA

Senior Sound Designer // skate.

Year: 2021 - Present
Developer: Full Circle/EA

  • Domain audio lead for skateboarding, character foley, and presentation

  • Field recording, sound design, editing, and implementation

  • Created and contributed to technical audio systems (Frostbite)

  • Defining asset standards and structure for the audio team and review of junior artist work

  • Sourcing/vetting and working with with external partners

  • Cinematic SFX edits, surround mixing, and implementation

  • Haptics protype, design, implementation, and balancing

  • Cross-domain collaboration (UI, Gameplay, Activities, Cinematics, Worlds, etc.)

...there are a couple of true strengths – the first of which are the sound effects...Skate absolutely nails its sounds.
— IGN
...the sound of the skateboards is phenomenal.
— Kinda Funny Games

Senior Sound Designer // FIFA

Year: 2015-2021
Developer: EA Sports

  • Sound effects recording, editing, design and implementation

  • Cinematic editing, surround mixing, and implementation

  • VO recording, direction, and motion capture audio supervision

  • Responsible for studio and stadium crowd recordings

  • Creation and management of internal sound libraries and data structures

Much of what makes FIFA a consistently strong performer in the presentation area is the solid sound design.
— Bleacher Report
There are some legacy strengths that shouldn’t be taken for granted ...audio presentation is another example of a consistent strength.
— Forbes
FIFA’s atmosphere and presentation are stellar
— Game Informer

Atmospheric Audio Project

Year: 2020
Developer: EA Sports, Sky Sports, BBC, Media Pro

AtmosphericAudio_withLogo.jpg
  • Created dynamic crowd audio playback system for TV broadcasters

  • Supported +200 matches for La Liga and English Premier League, with no technical issues or faults

  • Improved viewership watch times and ratings

  • Created content review system with external contractors and help train broadcast operators

Atmospheric Audio Showcase - EPL Broadcast - Original Audio
Atmospheric Audio Showcase - EPL Broadcast - Atmospheric Audio

Awards:
SPIA 2020 Sports Technology Innovation of the Year

...it is a testament to the sound design that features in FIFA that it is being used for this cause.
— GameRant
80-85 positive viewer ratings for matches with virtual crowd audio
— Telemetry Data
55% of viewers that started a feed without crowd audio switched to (and stayed) on a feed with virtual crowd audio within 3-15 minutes.
— Telemetry Data

Technical Sound Designer // Biidaaban

Year: 2018
Developer: Door Number 3

biidaaban_crop.png
  • VR development

  • Sound design and implementation

  • C# scripting

  • Music implementation

  • Overall mix and tuning user flow

Awards:
Tribeca Film Festival: Official Selection - Storyscapes
Canadian Screen Awards: Best Immersive Experience
LA Film Festival: Official Selection

Sound Designer // Need for Speed

Year: 2015
Developer: Ghost/EA

  • Sound design for UI and animation elements

  • Implementation for various in-game props/objects

  • Bug fixing and late development polish

  • Archiving vehicle recordings and creation of asset management system

  • Car engine creation and implementation with proprietary tools