skate. [2021-Present]- Senior Sound Designer

  • Audio domain lead for skateboarding, character foley, and presentation areas

  • Field recording, sound design, editing, and creation of thousands of assets across the game

  • Created logic and playback systems for skateboarding and foley sounds

  • Defining asset standards and structure for the audio team and review of other audio team member’s work

  • Sourcing/vetting and working with with external partners

  • Cinematic SFX edit, 5.1 mix, and implementation

  • Creation and balancing of tasks through JIRA

  • Haptics protype, design, implementation, and balancing

  • Cross-domain collaboration (UI, Gameplay, Activities, Cinematics, Worlds, etc.)

 
 
...there are a couple of true strengths that I can identify in Skate’s early access launch – the first of which are the sound effects...Skate absolutely nails its sounds.
— IGN
...the sound of the skateboards is phenomenal.
— Kinda Funny Games

FIFA [16-22] - Senior Sound Designer

  • Sound effects recording, editing, design and implementation (Crowd, Music, UI, Props, etc.)

  • SFX and BG edits for cinematics, as well as mixing scene transitions to gameplay

  • Cinematic mixing

  • VO recording, direction, and motion capture supervision

  • Responsible for studio and stadium crowd recordings

  • Final game mixing

  • Creation and management of various internal sound libraries and databases

Much of what makes FIFA a consistently strong performer in the presentation area is the solid sound design.
— Bleacher Report
There are some legacy strengths that shouldn’t be taken for granted ...audio presentation is another example of a consistent strength.
— Forbes
FIFA’s atmosphere and presentation are stellar
— Game Informer
 

Atmospheric Audio project [2020]

AtmosphericAudio_withLogo.jpg
  • Created dynamic crowd audio playback system for broadcasters (Sky Sports, BT, BBC, Mediapro etc.)

  • Supported hundreds of matches for La Liga and English Premier League, with no technical issues or faults

  • Improved viewership watch times and ratings

  • Created review system with external contractors and help train broadcast operators

Awards:
SPIA 2020 Sports Technology Innovation of the Year

...it is a testament to the sound design that features in FIFA that it is being used for this cause.
— GameRant
80-85 positive viewer ratings for matches with virtual crowd audio
— Telemetry Data
55% of viewers that started a feed without crowd audio switched to (and stayed) on a feed with virtual crowd audio within 3-15 minutes.
— Telemetry Data

Biidaaban (VR) [2018]- Technical Sound Designer

biidaaban_crop.png

Sound Designer / Audio Implementer

  • Sound design and implementation

  • Handled C# scripting for audio team using proprietary sound tool

  • Music implementation

  • Overall mix and tuning user flow

Awards:
Tribeca Film Festival: Official Selection - Storyscapes
Canadian Screen Awards: Best Immersive Experience
LA Film Festival: Official Selection


Need for Speed [2015] - Sound Designer

need-for-speed-2015-origin-trial.jpg

Sound Designer

  • Sound design for UI and animation elements

  • Implementation for various in-game props/objects

  • Archiving vehicle recordings and creation of asset management system

  • Car engine creation and implementation with proprietary tools