Audio Artist/Sound Designer
For the past few years I have been a Sound Designer at EA Vancouver. Working primarily on the FIFA franchise, but have also contributed to the Need For Speed titles as well.
I'm extremely proud of the work myself and the team do on FIFA. I've created thousands of assets, added additional implementation functionality, work on new features with the dev team, and handle surround mixing of cut-scenes. My time there has given me great experience with the Frostbite engine, Harmony audio tool, further my mixing/mastering skills, had the pleasure of recording some fantastic voice over talent, made me a database wizard, and so much more.
We have an amazing audio team there and I'm happy to be a part of it.
I love video games, and I love sound. So I'm always looking for new games that I can help make sound even better. Unity and Unreal have helped the indie development community explode over the past few years, and combined with the functionality of FMOD and Wwise really allows for creativity and freedom when it comes to designing and implementing sounds for these projects. I have no allegiance to any tools, I love and use them all. My most recent project is the Unity developed Tyler: Model 005 (Reversed Interactive).
Sound Library Creation
I'm always creating and capturing new sounds. Also, I have a modular synth habit, a penchant for bizarre guitar pedals and I love experimenting with the arduino and Max MSP interfaces. At my recording studio FaderMaster we have recently pushed into sound library creation to help provide direction and purpose to our noise making habits. If you're on a small budget, head over there and we might have just the sounds you're looking for. And if there's a particular sounds you're looking for and can't find, let me know!